Why build a virtual world? Philip Rosedale, founder of the popular virtual world Second Life talks about the desire to build and create, and about how virtual worlds make that possible in ways that were not previously available/plausible.
Though I certainly don’t agree with all of Rosedale’s arguments about the merits of virtual worlds, he raises some interesting points. If he’s half-right, we’ll see more and more of these types of tools in the next few years.
13 minute presentation, followed by 15 minutes Q & A:
This video is from the TED talks, check out their website for many fascinating presentations on a wide range of topics related to technology, entertainment, and design.
For our second Emerging Technology and Pie event of the semester Florence Sullivan, professor in the School of Education, joined us to talk about her explorations of virtual worlds. Popularized by Second Life, virtual worlds are three-dimensional(3D) spaces in which people can communicate, explore environments, and construct their own virtual objects and spaces. When you connect to a service like Second Life, you are entering a 3D virtual world where you are represented by an avatar, a customized 3D representation of yourself. You control your avatar and move around the virtual world, interacting with objects or chatting with other participants who are connected to the world.
Virtual worlds are an emerging technology that has received a decent amount of coverage in mainstream press over the last year. Popularized by Second Life, virtual worlds are three dimensional spaces in which people can communicate, explore environments, and construct their own virtual objects and spaces. Research into the possible applications of virtual worlds frequently refers to them as MUVEs, Multi-User Virtual Environments. Second Life has popularized virtual worlds by providing free access to expansive worlds, populated with objects and environments created by the users. Though Second Life is the most well known, there are a variety of other tools for creating virtual worlds, including tools such as Active Worlds for building closed virtual spaces that only a select group of individuals would participate in.