ABCYa!

ABC Ya Logo

ABCYa! is a website that has an array of educational games and activities for pre-k to 5th grade students. It was created for teachers by Alan Tortolani, a teacher who was trying to find quality educational online games for his students. You can find many games or activities for kids to use and to apply what they have learned in different subject areas like math, ELA, and Social Studies. Games are organized by grade level and by subject area. Games can be played with a  keyboard or mouse. Students can draw, spell, or write depending on the game they play. ABCYa! is great for beginning readers. ABCYa! only has an English version but it does provide a couple of games in Spanish. Students and teachers can use this website for free but in order to keep it free of cost there are ads on the pages. 

Tool Snapshot

Price Free with ads; premium accounts available
Learning Behaviorism
Ease of Use ★★★★✩
Privacy ★★★★★
Accessibility ★★★✩✩
Access ★★★★✩
Class Size Unlimited, but individual player games
ISTE*S Empowered Learner, Digital Citizen, Knowledge Constructor
Power and Bias ★★★★✩
Impact on Student Learning ★★★★✩

ABCYa! has hundreds of games to choose from.  ABCYa! also offers game templates so if you want to students to solve a word search puzzle with your own vocabulary or high frequency words you may do so!

Price: Free on PCs with screen ads. Subscription required to remove ads (Family Plan: $69.99 annually or $9.99 monthly; Classroom Plan: $25 monthly). Subscription needed for mobile devices. ABCya provides 6 free mobile games each week.

Privacy: Site can be used without having to provide any personal information. Personal information is collected from adults when subscribing to paid account.

Accessibility: This website is accessible to young students who are still learning to read. There is no mention on the website about accessibility features for students with disabilities. Hearing impaired students may struggle with some games that have instructions given orally, but a lot of the games have written instructions as well. Hand mobility is also needed to control the keyboard and mouse.

Access: Site supports the current releases of Safari, Chrome, Firefox and Edge web browsers as well as Internet Explorer version 9 and up. Most PC games require version 12 of the free Adobe Flash Player. Can be accessed with PC, tablet or mobile phone.

ISTE Standards: Students can take an active role in choosing which games to play. Students also learn how to use online tools in a responsible way through the use of this site.

ABC Ya! Overview Video

***ABCYa! video Transcript***

ABCYa! & the SAMR Model

Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool.

Here is an example of how ABCYa! might fit within the SAMR model:

  • Substitution: Students use ABCYa! to show what they know through the use of fun math, and literacy games instead of using traditional crayon, pencil, and paper.
  • Augmentation: Students demonstrate understanding of math concepts by playing math games that require the solving math problems.
  • Modification: Students can play games that are appropriate for their skill and knowledge level. The games allow for differentiation through the access of different tasks with similar objectives.
  • Redefinition: Given the limited functionality of this tool, redefinition is not possible.

Learning Activities

Math (Preschool): Connect the Dots” Students are asked to connect the dots by counting by ones up to 10, 20, 30,…

Math (Fifth Grade): “Feed Me Fractions” Students add fractions by picking 2 sets of fraction cards that add to 1.  Standards:  4.NF.B.3.a, 4.NF.B.3.b, 4.NF.B.3.c

English Language Arts (First Grade): “Alphabetical Order” Students click and drag alphabet blocks to put them back in ABC order. Standards:  RF.K.1 , RF.K.1.d , RF.K.2 , RF.K.2.d, RF.K.3.a, SL.K.2, SL.K.6. L.K.1. RF.1.1, L.1.1

English Language Arts (Fourth Grade):  Antonyms, Synonyms, and Homonyms”  Students match words that are either antonyms, synonyms or homonyms.

Resources

How to Use ABCYa!

  1. Open your browser
  2. In the address box type ABCya.com
  3. Once you’re on their page you have different options:
    Screenshot of homepage ABCya.com

    Screenshot of homepage ABCya.com

    • Parents and Teachers Page-Follow this link to learn more about ABCya.com
    • Family Log In- Log In through here if you have a paid family subscription
    • Class Log In-Log In through here if you have a paid class subscription
    • Links to various grade levels
  4. To use the free website, simply click on the grade level of your choice.
    Screenshot First Grade homepage ABCya.com

    Screenshot First Grade homepage ABCya.com

  5. Once you are directed to the grade level that you chose, you can choose between:
      • Letters- English Language Arts games
      • Numbers- Math games
      • Holiday- Social Studies related games
      • Strategy- Problem solving games
      • Skills-Mixed knowledge based skills
  6. Click on the subject of interest. ex. Holidays
  7. Once you click on a subject, you will be taken to a screen with tiles offering different games
  8. Choose a game ex. “Halloween Word Search”
  9. Once there you will be directed to the game page with the game’s title, grade level standards, and a play button.
  10. Click on the play button and depending on grade level you can listen for instructions, read instructions, or just, START the GAME!
    Screenshot Halloween Word Search game from ABCya.com

    Screenshot Halloween Word Search game from ABCya.com

  11. You can always click on the BACK Screen Shot 2016-12-10 at 2.13.52 PM button to go back to more games, or to the Home Screen Shot 2016-12-10 at 2.13.59 PMButton to go back to their Home Main Page.
  12. Have Fun!

Research

ŞENEL, M., & AKMAN, D. B. Fun teaching! Fun Tech-ing! Interactive Educational games for Young Learners.

Ferdig, R. E., & Pytash, K. E. (2014, January). Using video games for literacy acquisition and studying literate practices. In Learning, Education and Games(pp. 55-71). ETC Press.