Games and Gamification

Teaching Anthropology of/Through Games

hand of cards

UMass Amherst Anthropology Professor Krista Harper (blog and Twitter) recently published an excellent two–part article on her experiences teaching a Fall 2014 Commonwealth Honors College on “Anthropology of/through Games,” and on game-based pedagogy in theory and practice generally. See also: our post on Using Games to Explore and Experience Complicated Issues If you are interested…

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Using Games to Explore and Experience Complicated Issues

Games and game-like activities can make the process of thought visible to players, and help them explore issues and topics that are difficult to understand except through experience and interaction. This is the theory of procedural rhetoric, which “argues that games can make strong claims about how the world works—not simply through words or visuals…

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Technology and Pie: Low-Tech Games for Learning

“The increase in student engagement is beneficial not only for the students but for the instructor, as well. When your students are engaged, it is infectious.”– Corinne Auman On Thursday, February 21, OIT hosted a “Technology and Pie” session that provided an introduction to the use of “low-tech” games for learning. Instructors Kate Freedman (History…

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Technology & Pie: Low-Tech Games for Learning

Games have a tremendous potential in the higher education space, and can be used as pedagogical tools for different subjects, class sizes, and educational levels. On Thursday, February 21, from 1 to 2:15 p.m., Academic Computing will be hosting a “Technology and Pie” event focused on “game-like” learning. Instructors and Doctoral candidates Kate Freedman (History…

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