Emerging Techologies

August 2016 Workshops and Events

To register, please visit:  https://etna.it.umass.edu/public/workshops When you get to this registration page, click on “August and September 2016 Workshops” above the calendar. If you are asked to create an account, remember to register for the workshop after that!   Echo360 Lecture Capture Information and Q&A Session Thursday, Aug. 11, 2016, 10 a.m. – 12 p.m. Please join…

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July 2016 Digital Brown Bags

Bring a lunch, join the conversation! This July, we’re getting together over lunch to talk about technology and innovative learning and teaching practices at UMass Amherst. We invite anyone interested in these topics to join us for a series of brown bag lunches. Bring your lunch, your curiosity, your opinions, and any great stories you can share about these topics. If you…

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Digital Brown Bag Event Series

Bring a lunch, join the conversation, shape the future Every other week, we get together over lunch and talk about innovative learning and teaching practices at UMass Amherst. We invite anyone interested in these topics to join us for a series of brown bag lunches. Bring your lunch, your curiosity, your opinions, and any great stories you can share about these…

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Build Your Own Apps (Without coding!)

It seems, “to app or not to app…” is no longer the question. In a blink of an eye we turned into an app-savvy (or, some would argue app-dependent) society. Using apps in education became a common practice for many of us. It can be a great idea to have an app for some professional…

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New Media Consortium Report > 2014 Higher Education Edition

The Horizon Report The 2014 Report identifies emerging technologies that will influence teaching and learning over the next 1-to-5 years.  Among the key trends encouraging an immediate adoption of technology are the Pervasive use of social media Increased offering of fully online, hybrid and collaborative learning models Acceptance of data-driven learning and assessment Emphasis on…

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Online tools for creating interactive timelines

An interactive timeline built using Tiki-Toki.

Have your students needed a visually compelling way to present their research on key events involved in a complex issue? Have you needed to organize and display multimedia material to show how an issue developed over time? In these kinds of situations, both teachers and students can benefit from using a simple intuitive tool to…

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So, what, exactly, is a “MOOC”?

In 2012 and 2013, so far, there has been a lot of talk about massively open online courses, which are commonly known as “MOOCs”. Almost every session that we attended at the 2013 EDUCAUSE Learning Initiative (ELI) Annual Meeting mentioned MOOCs, and the 2013 Horizon Report predicts that MOOCs will see widespread adoption in higher…

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Twitter: What’s the Point?

During last week’s “Overview of Emerging Technology” a good portion of the audience indicated an interest in hearing about Twitter, the popular micro-blogging service that is receiving lots of press coverage. The general question people asked is “what’s the point?” I’ve been using Twitter for a little over a year so I demoed how Twitter looks and mumbled…

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TeachOIT Podcast #2: Social Bookmarking with Delicious

      In the first of our two-part series “Catching Up with Emerging Technologies” Tony and Fred discuss the social bookmarking tool Delicious. Why should you care about social bookmarking? Listen and find out! TeachOIT Podcast #2 (10 minutes) TeachOIT Podcast Episode 02: Delicious    More about social bookmarking with Delicious: Social Bookmarking in…

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Why Build Virtual Worlds?

Why build a virtual world? Philip Rosedale, founder of the popular virtual world Second Life talks about the desire to build and create, and about how virtual worlds make that possible in ways that were not previously available/plausible. Though I certainly don’t agree with all of Rosedale’s arguments about the merits of virtual worlds, he raises some…

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Faculty Spotlight: Exploring Virtual Worlds with Second Life

For our second Emerging Technology and Pie event of the semester Florence Sullivan, professor in the School of Education, joined us to talk about her explorations of virtual worlds. Popularized by Second Life, virtual worlds are three-dimensional(3D) spaces in which people can communicate, explore environments, and construct their own virtual objects and spaces. When you…

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An Anthropological Introduction to YouTube

Kansas State Univeristy’s Michael Wesch present a fascinating overview of some of the history, trends, and themes observed as part of his ethnography of YouTube. At 55 minutes this is  somewhat of a commitment to watch, you might want to wet your appetite  by checking out two short videos Wesch has made with his student…

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Journalism Students use Twitter to Cover Debate

The Amherst Wire has an article discussing the use of micro-blogging tool Twitter by UMass Journalism students to cover the presidential debate. UMass journalism professors Steve Fox, Scott Brodeur and BJ Roche asked their students to contribute to a “#umassprez2” topic that would group all of their posts together. Posts were automatically grouped on an…

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A Journey in Digital Storytelling

This past weekend Tony and I immersed ourselves in the incredibly transformative process of digital storytelling. We rode the Amtrak down to Philadelphia, PA and stepped into a group of 8 other folks with diverse backgrounds and intentions for developing a particular style of communication. The 3-day hands-on tutorial, presented by the Center for Digital…

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“Ambient Awareness” in Social Networks?

Clive Thompson has an interesting piece in the last New York Times Magazine that explores the concept of “ambient awareness” as manifested in social networking tools like Facebook and Twitter. I find this concept of ambient awareness fascinating, and the article presents an interesting perspective on the potential effects, and even possible value, of using…

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Web 2.0 Wednesday #7: Virtual Worlds

Virtual worlds are an emerging technology that has received a decent amount of coverage in mainstream press over the last year. Popularized by Second Life, virtual worlds are three dimensional spaces in which people can communicate, explore environments, and construct their own virtual objects and spaces. Research into the possible applications of virtual worlds frequently…

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Web 2.0 Wednesday #4: Video in the Classrom, Digital Storytelling

We’ve already touched on the potentials of YouTube for locating educational materials, but a topic we have not directly addressed on this blog is the potentials of authoring your own video content, or having students author their own original video content. This week’s Web 2.0 blog post looks at incorporating video into the classroom, specifically…

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