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Escher Idea for Implementation

Wednesday, July 8th, 2009

Use DirectFB for the underlying implementation. It works very quickly on a desktop and Voodoo lets it work transparently over a network.

On the other hand, does it have any kind of OpenGL support? Vector graphics as used in Escher are much easier to convert into OpenGL than 2D framebuffer operations.

EDIT: Cairo looks much better and supports the rendering model I’d like natively. However, it appears to have limited support for OpenGL, but let’s see what’s what.